Okay, here is an article exploring the possibility of Xenoblade Chronicles X coming to the Nintendo Switch, addressing the demand, challenges, potential features, and lack of official release information, aiming for the requested length and detail.
Stuck on Mira: The Enduring Question – Is Xenoblade Chronicles X Finally Coming to Nintendo Switch?
The Nintendo Switch has become a haven for resurrection. Games once stranded on the commercially challenged Wii U have found vibrant second lives on Nintendo’s hybrid marvel. Mario Kart 8 Deluxe, Donkey Kong Country: Tropical Freeze, Pikmin 3 Deluxe, Tokyo Mirage Sessions #FE Encore, The Wonderful 101: Remastered, and even Bayonetta 1 & 2 all made the jump, reaching vastly larger audiences and cementing their places as beloved titles. Yet, amidst this parade of successful ports, one colossal, mech-filled elephant remains conspicuously absent from the room: Xenoblade Chronicles X.
Released exclusively for the Wii U in 2015, Xenoblade Chronicles X (XCX) stands as a unique and ambitious entry in Monolith Soft’s acclaimed RPG series. It diverged significantly from the more linear, story-focused structure of the original Xenoblade Chronicles and its eventual numbered successors, instead offering a sprawling, truly open-world experience centered on exploration, survival, and giant, customizable mechs called Skells. Its planet, Mira, remains one of the most breathtaking and immense digital landscapes ever created.
For years, fans have clamored for XCX to join its siblings on the Switch. The console’s massive install base represents an opportunity for the game to finally achieve the widespread recognition many feel it deserves. With Xenoblade Chronicles: Definitive Edition, Xenoblade Chronicles 2 (plus its standalone expansion Torna – The Golden Country), and Xenoblade Chronicles 3 (plus its epilogue Future Redeemed) all available and highly successful on the platform, XCX feels like the missing piece of the Monolith Soft puzzle on Switch.
But the question persists, echoing through forums, social media, and Nintendo Direct prediction threads: Is Xenoblade Chronicles X actually coming to the Nintendo Switch? And if so, when?
The short, frustrating answer is: We don’t officially know. Nintendo and Monolith Soft have remained tight-lipped, offering no concrete confirmation or denial. However, the lack of an official announcement hasn’t stopped fervent speculation, analysis of potential challenges, and hopeful interpretations of vague developer comments. To understand the situation fully, we need to delve deep into what XCX is, why people want it ported, the hurdles involved, and any slivers of evidence that might point towards an eventual arrival on the Switch.
Part 1: A World Apart – Understanding Xenoblade Chronicles X
To grasp why the demand for an XCX port is so persistent, one must first understand what made the game so special and distinct, even within its own franchise.
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The Premise: Survival on an Alien World: Unlike the other Xenoblade games which often start with established conflicts or mysteries on familiar (if fantastical) worlds, XCX begins with humanity on the brink of extinction. Earth is destroyed in the crossfire of an alien war, and a few colony ships escape. One such ship, the White Whale, crash-lands on the mysterious and hostile planet Mira. Players create their own customizable avatar, “Cross,” who is rescued from a stasis pod by Elma, a key figure in the military organization BLADE (Builders of the Legacy After the Destruction of Earth). The immediate goal isn’t saving the world in a traditional JRPG sense, but ensuring humanity’s survival by exploring Mira, establishing infrastructure, recovering lost stasis pods (containing other human survivors), and defending the fledgling city of New Los Angeles (NLA) from indigenous wildlife and hostile alien factions (the Ganglion).
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Mira: The True Protagonist: While the numbered Xenoblade games feature incredible world design, Mira is arguably on another level in terms of sheer scale, freedom, and emphasis on exploration. It’s a truly seamless open world divided into five colossal continents (Primordia, Noctilum, Oblivia, Sylvalum, and Cauldros), each with distinct biomes, terrifyingly high-level creatures roaming freely (often near starting areas, teaching harsh lessons about awareness), hidden caves, breathtaking vistas, and environmental storytelling. The sense of discovery is paramount. Climbing a mountain might reveal a hidden lake, a dangerous Tyrant (super-boss), or a crucial probe site. The world feels alive, dangerous, and awe-inspiring in a way few other open-world games achieve.
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Gameplay Loop: Explore, Fight, Survey, Build: XCX’s gameplay revolves around missions accepted in NLA. These range from main story quests advancing the central narrative (finding the White Whale’s “Lifehold Core”) to affinity missions developing relationships with party members, basic tasks like gathering materials or hunting creatures, and crucially, surveying Mira. Players deploy FrontierNav probes at designated sites, which generate revenue and resources, reveal map data, and provide fast-travel points. This surveying mechanic is deeply integrated and essential for progress. Combat uses an evolution of the system seen in Xenoblade Chronicles, featuring auto-attacks, positional Arts (special moves), cooldowns, and the “Soul Voice” system prompting tactical call-outs between party members.
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Skells: The Game Changer: Perhaps XCX’s most iconic feature is the introduction of Skells. These giant, transformable mechs become available roughly mid-way through the game, fundamentally changing traversal and combat. Flying a Skell over Mira, reaching previously inaccessible areas, and engaging in high-powered mech combat against colossal creatures is an unforgettable experience. Skells are customizable with different frames, armor, and devastating weapons, adding another deep layer of progression and personalization. They aren’t just vehicles; they are essential tools for late-game exploration and tackling Mira’s deadliest inhabitants.
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Online Integration: XCX featured ambitious (though sometimes opaque) online features for its time on the Wii U. Players could passively see other players’ avatars in the world, recruit them as AI-controlled party members (Scouts), and participate in Squad Missions – cooperative tasks targeting specific monsters or gathering objectives. There were also time-limited Global Nemesis events pitting all players against ultra-powerful bosses. While not a full MMO, this persistent online element made Mira feel more populated and collaborative.
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Music and Aesthetics: The game boasts a unique sci-fi aesthetic, blending anime influences with hard sci-fi designs for armor, aliens, and Skells. Complementing this is a divisive but undeniably memorable soundtrack by Hiroyuki Sawano (known for Attack on Titan, Promare). The score leans heavily into energetic vocal tracks (often with English lyrics), electronic elements, and bombastic orchestral pieces, differing significantly from the more traditional JRPG scores of the other Xenoblade games composed primarily by Yasunori Mitsuda, ACE+, Kenji Hiramatsu, and Manami Kiyota. Tracks like “Black Tar” (NLA night theme) and the Skell flight theme are iconic among fans.
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Focus Shift: Compared to XC1, XC2, and XC3, XCX places less emphasis on a tightly-plotted, character-driven central narrative and more on player freedom, world-building, and exploration. While there is a main story and memorable characters like Elma, Lin Lee Koo, and Lao Huang, much of the game’s richness comes from side quests, affinity missions, and simply existing within the vastness of Mira. This difference is a key reason why some fans adore XCX above all others, while some prefer the narrative focus of the numbered entries.
This unique blend of massive scale, unparalleled exploration, thrilling mech combat, and a focus on survival makes XCX a standout title. Its relative obscurity due to being a Wii U exclusive means a huge potential audience has never experienced it, fueling the desire for a Switch port.
Part 2: The Case For a Xenoblade Chronicles X Port on Switch
Several compelling factors suggest that an XCX port isn’t just wishful thinking, but a logical and potentially lucrative move for Nintendo and Monolith Soft.
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Overwhelming Fan Demand: This cannot be overstated. The call for “XCX on Switch” has been a constant refrain since the Switch launched. Online polls consistently show high interest, social media campaigns flare up periodically, and any interview with Monolith Soft inevitably includes questions about it. This sustained passion demonstrates a dedicated audience eagerly waiting to purchase the game, potentially alongside newcomers drawn in by the success of the other Xenoblade titles on Switch.
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Nintendo’s Proven Wii U Port Strategy: As mentioned earlier, Nintendo has a strong track record of porting its Wii U first-party exclusives to the Switch. These ports have generally been very successful, often outselling their original Wii U versions significantly thanks to the Switch’s vastly larger user base (over 140 million units sold compared to the Wii U’s ~13.5 million). Mario Kart 8 Deluxe is the best-selling Switch game of all time. From a business perspective, porting successful but platform-limited games is often a lower-risk, higher-reward proposition than developing entirely new titles from scratch. XCX fits this profile perfectly: a critically acclaimed game hampered by its original platform’s failure.
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Monolith Soft’s Technical Prowess on Switch: Monolith Soft has become intimately familiar with the Switch hardware. They not only developed Xenoblade Chronicles 2, Torna, Xenoblade Chronicles: Definitive Edition, and Xenoblade Chronicles 3 for the system – games known for pushing the hardware with vast environments – but they also provided crucial development support for Nintendo EPD on major titles like The Legend of Zelda: Breath of the Wild and Tears of the Kingdom, as well as Splatoon 2 and 3, and Animal Crossing: New Horizons. They understand the Switch’s strengths and limitations better than almost any other studio. If any team can make a technically demanding game like XCX run well on the Switch, it’s Monolith Soft.
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Completing the Xenoblade Set on Switch: Having the entire mainline Xenoblade series available on a single, hugely popular platform holds significant appeal. It allows newcomers to experience the whole saga (even though XCX is narratively separate) and offers convenience for existing fans. XCX’s absence feels increasingly jarring as the Switch’s library matures. Bringing it over would solidify the Switch as the definitive platform for Xenoblade enthusiasts.
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Developer Acknowledgement (If Not Commitment): While never confirming a port, Monolith Soft’s head, Tetsuya Takahashi, has acknowledged the fan demand multiple times over the years. In interviews, he has often cited the game’s scale and the cost of porting as challenges, but hasn’t outright dismissed the possibility. For instance, in a 2018 interview, he mentioned the large scale of the project and financial hurdles but also noted the strong demand. These comments, while non-committal, suggest the idea is at least on their radar. He knows fans want it.
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Potential for a “Definitive Edition”: A Switch port wouldn’t necessarily have to be a straight upscale. Following the precedent set by Xenoblade Chronicles: Definitive Edition, an XCX port could include significant quality-of-life improvements, graphical enhancements, potentially reworked tutorials (a common criticism of the original), adjusted balancing, and maybe even new content or features. Perhaps the divisive audio mixing could be addressed, or more customization options added. The prospect of an enhanced version makes the potential port even more appealing.
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Untapped Sales Potential: XCX sold around 800,000 copies worldwide on the Wii U – respectable for the platform, but a fraction of what Xenoblade Chronicles 2 (approx. 2.7 million+) and Xenoblade Chronicles 3 (approx. 1.9 million+ as of early reporting) achieved on the Switch. Porting XCX to the Switch exposes it to an audience more than ten times larger. Even capturing a small percentage of the Switch user base could lead to sales far exceeding the Wii U original, potentially justifying the porting costs.
These factors paint a compelling picture. The desire is there, the precedent is set, the developers are capable, and the financial incentive seems plausible. So, what’s holding it back?
Part 3: The Hurdles and Headaches – Why XCX Might Not Come to Switch
Despite the strong arguments in favor, several significant obstacles make porting XCX a uniquely challenging endeavor compared to other Wii U titles.
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The Wii U GamePad Integration: This is arguably the single biggest hurdle. XCX made extensive and integral use of the Wii U’s second screen. The GamePad constantly displayed a detailed, interactive map of Mira. Players could tap on segments to see survey data, tap probe sites to fast travel instantly, access squad commands, manage resources, and view FrontierNav information without pausing the main game on the TV. Replicating this seamless dual-screen functionality on the single-screen Switch (both docked and handheld) is a monumental design challenge.
- Possible Solutions (and their drawbacks):
- Constant Mini-Map: A persistent mini-map on the main screen could show immediate surroundings, but wouldn’t replicate the strategic overview and instant fast travel functionality.
- Pause Menu Map: Requiring players to constantly pause the game to access a full map screen would break the flow and feel cumbersome compared to the Wii U’s fluid system.
- Transparency Overlay: A toggleable transparent map overlay could work, but might clutter the screen and still not be as intuitive as a dedicated second screen.
- Smartphone/Tablet App: A companion app could theoretically replicate the GamePad screen, but this would be clunky, require extra hardware, and wouldn’t work for players without a compatible device or reliable Wi-Fi. Nintendo has generally moved away from mandatory companion apps.
- Redesigning the UI and interaction systems to work elegantly on a single screen without losing critical functionality or compromising the user experience would require significant development effort, potentially bordering on a partial remake rather than a simple port.
- Possible Solutions (and their drawbacks):
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Technical Demands and Optimization: XCX pushed the Wii U hardware to its limits. Mira is vast and detailed, with long draw distances and numerous complex enemy models. While the Switch is more powerful overall than the Wii U, it has its own constraints, particularly concerning memory bandwidth and CPU performance, especially in handheld mode. Porting XCX would require substantial optimization work to achieve stable performance (ideally targeting 720p handheld, 900p/1080p docked, at 30fps) without significant visual downgrades (like reduced draw distance, pop-in, or lower asset quality) that could undermine the game’s sense of scale. Monolith Soft achieved wonders with XC2 and XC3, but XCX’s specific structure and engine (likely heavily customized) might present unique optimization challenges.
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Monolith Soft’s Bandwidth and Priorities: Monolith Soft isn’t an idle studio. In recent years, they have been heavily involved in:
- Developing Xenoblade Chronicles 2 (2017)
- Developing Torna – The Golden Country (2018)
- Developing Xenoblade Chronicles: Definitive Edition (2020)
- Developing Xenoblade Chronicles 3 (2022)
- Developing Xenoblade Chronicles 3: Future Redeemed (2023)
- Providing significant support for Breath of the Wild, Tears of the Kingdom, Splatoon series, and Animal Crossing.
They are also undoubtedly working on future projects, whether that’s Xenoblade Chronicles 4, a new IP, or continued support roles for Nintendo EPD. Dedicating the necessary resources (personnel, time, budget) to a complex XCX port might mean delaying or scaling back these other potentially more strategically important projects. Is an XCX port a top priority for Nintendo and Monolith Soft right now compared to brand new experiences?
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Cost vs. Expected Return: While the potential audience on Switch is large, the cost of porting XCX could be substantial, especially given the GamePad issue and optimization needs. It wouldn’t be a cheap or quick process. Nintendo needs to be confident that the sales projections justify this investment. XCX, with its focus on exploration over narrative and its complex systems, might be perceived as more niche than the numbered Xenoblade titles. Will it appeal broadly enough beyond the hardcore fanbase to recoup the significant porting costs and turn a healthy profit? Nintendo might deem the risk/reward calculation unfavorable compared to other projects.
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Reworking Online Features: XCX’s online infrastructure was built for the Wii U ecosystem (Miiverse integration, specific server setup). Bringing it to Switch would require completely rebuilding the online functionality to work with Nintendo Switch Online services. Features like Squad Missions, Scouting, and Global Nemeses would need to be re-implemented or potentially redesigned. While feasible, this adds another layer of complexity and cost to the porting process. Would they replicate the original features faithfully, simplify them, or replace them entirely?
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The “Definitive Edition” Expectation: After the high bar set by Xenoblade Chronicles: Definitive Edition (which featured significant graphical overhaul, remastered music, QoL improvements, and a new epilogue story), fans might expect a similar level of enhancement for an XCX port. A simple upscale might feel disappointing. However, delivering a full “Definitive Edition” treatment would drastically increase the development time and resources required, further complicating the business case and resource allocation issues.
These challenges are significant and cannot be easily dismissed. The GamePad issue, in particular, requires a creative and resource-intensive solution.
Part 4: Rumors, Whispers, and the Release Date Black Hole
Given the lack of official news, the XCX port discussion thrives on rumors, speculation, and interpretations of unrelated events.
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The Void of Official Information: It must be stressed: There is currently no official confirmation that Xenoblade Chronicles X is being ported to the Nintendo Switch. Nintendo and Monolith Soft have not announced such a project.
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Interpreting Developer Comments: As mentioned, Tetsuya Takahashi’s acknowledgments of fan demand are often cited as positive signs. However, acknowledging demand is not the same as confirming development. His comments about cost and difficulty are equally important parts of the equation.
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Monolith Soft Hiring Sprees: Monolith Soft frequently posts job openings for various roles (programmers, artists, planners). Fans sometimes interpret large-scale hiring as evidence of new projects ramping up, potentially including an XCX port. However, these hires could be for any project – Xenoblade 4, a new IP, support work on other Nintendo titles, or simply replacing departing staff and managing ongoing projects. It’s impossible to definitively link hiring sprees to a specific unannounced game like an XCX port.
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Supposed “Leaks” and Insider Claims: The gaming industry is rife with rumors and alleged leaks, often posted anonymously on forums like Reddit or 4chan, or by social media accounts claiming insider knowledge. Many such “leaks” have claimed an XCX port was imminent, often predicting announcements in upcoming Nintendo Directs. To date, none of these specific XCX port leaks have proven accurate. While credible insiders do exist, information regarding unannounced Nintendo projects is notoriously tightly controlled. Any rumor about an XCX port should be treated with extreme skepticism unless corroborated by multiple reliable sources or officially confirmed.
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The “Release Date” Mirage: Because there is no official confirmation, there is absolutely no confirmed release date or even a release window for Xenoblade Chronicles X on Switch. Any dates or timeframes mentioned online (e.g., “coming in late 2024,” “launching in 2025”) are pure speculation, wishful thinking, or fabricated information. Until Nintendo or Monolith Soft makes an official announcement, any discussion of a release date is premature.
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Nintendo Direct Speculation: Every Nintendo Direct presentation fuels hope. Fans meticulously analyze schedules, potential gaps in Nintendo’s release calendar, and Monolith Soft’s development cycles, trying to predict if this will finally be the Direct where XCX is announced. While it’s fun to speculate, it’s important to manage expectations. XCX hasn’t appeared yet, despite years of these predictions.
The reality is, we are operating in an information vacuum. All discussion about the port’s existence and potential release remains speculative until the developers decide to break their silence.
Part 5: Looking Ahead – Switch Successor and Monolith’s Future
Could the lack of an announcement mean something else? Perhaps the port isn’t planned for the current Switch.
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A Switch Successor Launch Title? Nintendo is widely expected to release a successor to the Switch in the relatively near future (perhaps 2025 or later). A technically demanding port like XCX could potentially benefit from more powerful hardware. Perhaps Nintendo and Monolith Soft decided that the challenges of porting to the current Switch were too great, or that the game would make a bigger impact as an early title on a next-generation console. The extra power could potentially allow for higher resolutions, more stable frame rates, improved draw distances, and perhaps even make implementing a solution for the GamePad features easier (though the core single-screen issue remains unless the successor has a built-in second screen, which seems unlikely). Launching XCX on new hardware could give it a significant boost and showcase the console’s capabilities.
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Delaying the Wait: The downside of this theory, for fans, is that it pushes the potential release even further into the future. Those who have been waiting since the Switch launched in 2017 might face several more years of uncertainty.
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Monolith Soft’s Next Big Thing: Where does an XCX port fit into Monolith Soft’s grand plan? Takahashi has hinted at ideas for Xenoblade Chronicles 4. The ending of XC3 and Future Redeemed certainly sets the stage for future possibilities within that universe. The studio might also be working on a completely new IP, something Takahashi has expressed interest in pursuing periodically. Is Monolith Soft’s creative focus primarily on these new ventures? A large-scale port, even if handled by a dedicated internal team or outsourced (with Monolith supervision), still requires significant oversight and resources from key personnel. They might simply prioritize creating new experiences over revisiting XCX, especially given the technical hurdles.
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Could Another Studio Handle It? Nintendo could potentially outsource the port to a studio specializing in remasters and ports, with Monolith Soft supervising. This could free up Monolith’s core teams for new projects. However, the complexity of XCX, particularly the GamePad integration and engine specifics, might make it a difficult project to outsource effectively. Nintendo might prefer to keep such a technically challenging port of a key studio’s IP in-house or under very close supervision.
The strategic decision of when and if to release an XCX port involves balancing fan desire, development resources, technical feasibility, financial viability, and the company’s broader portfolio and hardware plans.
Part 6: Conclusion – Hope, Patience, and Managing Expectations
So, back to the central question: Is Xenoblade Chronicles X coming to the Nintendo Switch?
The most honest answer remains: Maybe, but it’s complicated, and there’s no official word.
The arguments for a port are strong: immense fan demand, the precedent of successful Wii U ports, Monolith Soft’s technical skill on Switch, the desire to complete the Xenoblade collection on the platform, and the untapped sales potential. XCX is a gem stranded on a low-selling console, and the Switch offers it a lifeline to a massive audience.
However, the obstacles are equally, if not more, significant. The integral Wii U GamePad functionality presents a major design and implementation challenge that lacks an obvious, elegant solution on the single-screen Switch. The game’s technical demands require substantial optimization. Monolith Soft is a busy studio with clear future ambitions, raising questions about resource allocation. The financial viability, considering the potentially high porting costs versus XCX’s potentially more niche appeal compared to numbered entries, is a calculation only Nintendo can make.
What about a release date? Until an official announcement is made, any date is pure speculation. Don’t trust unsourced rumors or vague “leaks.” Rely only on official communication from Nintendo or Monolith Soft.
What should fans do?
1. Keep Hope Alive: The demand is undeniable, and Nintendo is aware of it. It’s not an impossible dream.
2. Be Patient: Porting XCX correctly would be a complex, time-consuming process. If it is happening, it won’t happen overnight.
3. Manage Expectations: Understand the significant challenges involved, especially the GamePad issue. A port might require compromises or might be deemed too difficult or costly. Also, consider the possibility it might target Nintendo’s next console instead.
4. Continue to Voice Interest (Respectfully): Continued fan passion shows Nintendo there’s a market.
5. Appreciate XCX As It Is: If you have a Wii U, XCX is still a phenomenal and unique experience worth playing. Its value isn’t solely dependent on a future port.
Xenoblade Chronicles X represents a bold, different direction for the series – a vast, exploration-driven sci-fi epic with incredible scale and thrilling mech action. Its potential arrival on the Switch (or beyond) remains one of the most hotly anticipated possibilities for fans of Monolith Soft and JRPGs. While the path to Mira on a modern Nintendo console is fraught with technical and logistical hurdles, the sheer desire for this port ensures the question will linger. Until that hopeful day an official announcement arrives, the community will continue to watch, wait, and wonder if they’ll ever get to deploy FrontierNav probes and pilot Skells across the stunning, dangerous continents of Mira on their Nintendo Switch. The silence from Nintendo and Monolith Soft is deafening, but for now, the dream of Xenoblade Chronicles X finding its second life persists.