Let’s Rock, Baby! Your Comprehensive Guide to Getting Started with the Devil May Cry Anime Series
The name Devil May Cry conjures images of lightning-fast swordplay, explosive gunfire, cocky quips, and impossibly stylish demon hunters carving their way through legions of hellspawn. For over two decades, Capcom’s landmark franchise has defined the “stylish action” genre, centered around the iconic Son of Sparda, Dante. While the games are the undisputed core of the DMC experience, the universe has expanded into novels, manga, and, notably, a 12-episode anime series produced by the legendary studio Madhouse in 2007.
For fans of the games curious about this animated adaptation, or for anime enthusiasts looking for a dose of supernatural action with a unique flavor, Devil May Cry: The Animated Series offers an intriguing, albeit different, look into Dante’s world. It’s a moody, atmospheric, and often surprisingly character-driven piece that bridges gaps in the established game timeline, focusing less on earth-shattering demonic invasions and more on the day-to-day (or perhaps night-to-night) life of the world’s coolest, and most perpetually broke, demon hunter.
This article serves as your comprehensive guide to getting started with the Devil May Cry anime. We’ll delve into its premise, its place within the complex DMC chronology, the characters you’ll meet, its unique style and tone, its strengths and weaknesses, and ultimately, help you decide if this animated slice of demonic P.I. work is worth adding to your watchlist. So grab some pizza (strawberry sundae optional, but discouraged by Dante), make sure Ebony & Ivory are holstered, and let’s dive into the stylish, demon-infested world of the Devil May Cry anime.
Part 1: The Premise – Dante’s Demon-Hunting Business (Is Occasionally Booming)
At its heart, the Devil May Cry anime is structured much like a supernatural detective or “odd jobs” series, with Dante as the central figure operating his titular business. The sign outside his shop, “Devil May Cry,” isn’t just a cool name; it’s a literal advertisement for his services – hunting demons for hire. Set in an unnamed, perpetually overcast city that blends modern architecture with gothic undertones, the series follows Dante as he takes on various cases brought to him, usually via his informant and fixer, J.D. Morrison.
Each episode typically presents a self-contained story, a “monster-of-the-week” scenario where Dante investigates strange occurrences, protects clients, or eliminates specific demonic threats. These range from haunted artifacts and cursed objects to demons masquerading as humans, possessing individuals, or simply causing mayhem. While the stakes in individual episodes might not reach the world-ending levels seen in the games, they provide ample opportunity for Dante to showcase his signature combat prowess, dry wit, and surprising moments of insight or empathy.
However, it’s not just episodic. Running subtly through the 12 episodes is a connecting thread involving Patty Lowell, a young orphan girl Dante begrudgingly takes under his wing early in the series. Her presence introduces a different dynamic to Dante’s typically solitary life and becomes intertwined with a larger, albeit understated, demonic plot that culminates in the series finale.
The core appeal lies in seeing Dante operate not during a major demonic crisis, but in the relative “downtime” between them. It explores how he makes a living (or tries to, given his constant debt), the kinds of smaller-scale threats that populate his world, and his interactions with both human clients and familiar faces from the DMC universe. It’s less about saving the world and more about surviving another day, paying the bills (rarely), and dealing with the persistent annoyances of demonic pests and the occasional enthusiastic-but-troublesome ward.
Part 2: Navigating the Timeline – Where Does the Anime Fit?
For Devil May Cry game fans, one of the most pressing questions is: where does this anime slot into the notoriously complex and occasionally retconned timeline? Understanding its placement is key to appreciating the state Dante and other recurring characters are in.
The generally accepted consensus, supported by official materials and later game references, places the Devil May Cry anime between the events of Devil May Cry (the original game, 2001) and Devil May Cry 4 (2008). There’s also strong evidence suggesting it occurs after the events depicted in the Devil May Cry 2 novel (often placed before DMC2 the game) and potentially before or concurrently with the Drama CDs released alongside the anime. Crucially, it takes place before Dante’s visual and personality shift seen in DMC4.
Let’s break down why this placement matters:
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Post-DMC1:
- Trish’s Status: In the anime, Trish is operating independently as a demon hunter, occasionally crossing paths and collaborating (or competing) with Dante. This reflects their partnership evolving after the events of DMC1, where she initially betrayed him before ultimately becoming an ally. Their relationship is amicable but professional, with a hint of friendly rivalry. She isn’t his full-time partner as she was immediately post-DMC1.
- Dante’s Shop: The “Devil May Cry” shop is established and operational, serving as his base, just as it was founded by the end of DMC1 (after being initially named “Devil Never Cry”).
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Implied Post-DMC3 (though references are subtle):
- Lady’s Presence: Lady, introduced in Devil May Cry 3: Dante’s Awakening (a prequel to DMC1), is a prominent recurring character in the anime. She’s an established freelance demon hunter who often interacts with Dante, primarily by dumping difficult or unwanted jobs on him, usually because he owes her money. Their dynamic – professional respect mixed with financial friction and banter – is consistent with their relationship developing after the events of DMC3.
- Dante’s Demeanor: While still cool and capable, Dante’s personality in the anime is more subdued and mature compared to his wildly exuberant and trash-talking teenage self in DMC3. He carries a certain world-weariness, fitting for someone who has experienced the losses and betrayals of both DMC3 and DMC1. He’s closer to the slightly more reserved Dante seen briefly at the end of DMC1.
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Pre-DMC4:
- Nero’s Absence: Nero, the protagonist introduced in DMC4, is nowhere to be seen or mentioned, firmly placing the anime before that game’s events.
- Dante’s Role: Dante is still primarily operating solo out of his own shop. While he interacts with Trish and Lady, he doesn’t seem burdened by the larger responsibilities or have the mentorship role he starts to adopt (albeit unconventionally) in DMC4 and DMC5.
- Visual Design: Dante’s appearance in the anime (particularly his face and build) aligns more closely with his DMC1 / DMC2 era design than his slightly older look in DMC4.
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The DMC2 Conundrum: Devil May Cry 2 (2003) is often considered the black sheep of the series, and its placement relative to the anime is debated. Canonically, DMC2 occurs after DMC1 and before DMC4. The anime generally feels tonally and chronologically more aligned before the significantly more somber and isolated Dante depicted in DMC2. However, some supplementary materials and fan theories place the anime after DMC2. Given the anime’s relatively lighter tone (compared to DMC2) and Dante’s established network (Morrison, interactions with Lady/Trish), placing it before the isolation often associated with DMC2 makes narrative sense for many, though the official timeline often places DMC2 before DMC4 and after DMC1, making the anime fit somewhere in that large gap, potentially before DMC2. The release of DMC5 further complicates things by largely ignoring DMC2 but referencing the anime, suggesting the anime holds more weight in the current canon. For simplicity, thinking of it as “firmly after DMC1 and DMC3, firmly before DMC4” is the most practical approach.
Canonicity: Is the anime canon? For a long time, its status was ambiguous, often considered “soft canon” or “secondary canon.” However, the release of Devil May Cry 5 (2019) significantly boosted its relevance. DMC5‘s prequel novel, Before the Nightmare, directly references events and characters from the anime, most notably Patty Lowell and J.D. Morrison (albeit with a major visual redesign for Morrison). Patty even contacts the Devil May Cry office during DMC5‘s main story via phone. This integration strongly suggests that Capcom now considers the anime’s core events and characters part of the official DMC history.
Part 3: Meet the Cast – Familiar Faces and New Additions
The Devil May Cry anime features a relatively small core cast, allowing for focused character interactions.
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Dante: The legendary Son of the Dark Knight Sparda and the human Eva, Dante is, of course, the star. Voiced by Toshiyuki Morikawa in the original Japanese version (also the voice of Dante in the Japanese versions of the games post-DMC1) and, crucially for many Western fans, by Reuben Langdon in the English dub (the iconic voice of Dante from DMC3 onwards), his portrayal here is fascinating.
- Personality: This Dante is cooler, calmer, and more reserved than his DMC3 incarnation. The over-the-top taunts and flamboyant antics are toned down. He’s still supremely confident in his abilities, effortlessly stylish in combat, and possesses a dry, sarcastic wit. However, there’s an underlying melancholy and maturity. He often appears bored or world-weary, burdened by his demonic heritage and the constant struggle. His infamous love for pizza and strawberry sundaes (though he often complains about the latter) and his perpetual state of debt are defining characteristics, providing much of the show’s humor. He displays moments of hidden kindness and protectiveness, particularly towards Patty.
- Abilities: Wields his signature Rebellion sword and his custom pistols, Ebony & Ivory. While the anime doesn’t delve deeply into Devil Trigger mechanics, his superhuman strength, speed, agility, and regenerative abilities are frequently showcased. The combat is stylish but perhaps less complex than the game’s intricate combos, focusing more on efficiency and decisive strikes.
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Trish: Dante’s former partner and a demon created by Mundus in the image of Dante’s mother. Following the events of DMC1, she works as an independent demon hunter.
- Personality: Confident, capable, and enjoys teasing Dante. She operates with a cool professionalism but clearly shares a bond with Dante built on their shared history. She appears sporadically throughout the series, sometimes competing with Dante for jobs, sometimes providing unexpected assistance. Her relationship with Dante is one of mutual respect and understanding, though not overtly romantic.
- Role: Represents Dante’s connection to the events of the first game and serves as a peer in the demon-hunting world. Her appearances often shake up the status quo of an episode.
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Lady (Mary Ann Arkham): A human devil hunter descended from a sorcerer who served Sparda. Introduced in DMC3, she carries a massive custom rocket launcher named Kalina Ann.
- Personality: Professional, pragmatic, and business-oriented, especially when it comes to Dante’s debts to her. She’s tough, resourceful, and highly skilled, though she lacks demonic powers. She has a cynical outlook but possesses her own code of ethics. Her interactions with Dante are defined by banter, financial disputes, and a grudging professional respect.
- Role: Serves as another peer and rival to Dante, often acting as a quest-giver by offloading jobs she deems beneath her or too troublesome (usually involving demons Dante is uniquely suited to handle). She represents the human perspective within the dangerous world of demon hunting.
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Patty Lowell: An anime-original character, Patty is a young, cheerful orphan girl who comes into Dante’s care under unusual circumstances early in the series.
- Personality: Energetic, talkative, sometimes naive, but also resilient and good-hearted. She quickly develops a fondness for Dante, despite his initial reluctance and grumpy demeanor. She tries to bring a sense of domesticity and order to the perpetually messy Devil May Cry shop, often nagging Dante about his hygiene, diet, and finances like a surrogate little sister or daughter.
- Role: Patty is the heart of the anime’s subtle overarching plot. Her presence forces Dante into a protective, almost paternal role, allowing viewers to see a softer, more responsible side of him. She acts as the audience surrogate in some ways, grounding the supernatural events with a human perspective. Her relationship with Dante is central to the series’ emotional core.
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J.D. Morrison: Dante’s agent, information broker, and general fixer. He brings Dante most of his cases and handles logistics.
- Personality: Calm, professional, and seemingly unflappable, even when dealing with Dante’s eccentricities and financial woes. He’s well-connected and resourceful.
- Role: Serves as the narrative device to introduce new plots and clients. He’s a loyal associate to Dante, despite often being exasperated by him. Note: His appearance in the anime (older, balding, glasses) is drastically different from his depiction in DMC5 (younger, black, stylishly dressed). DMC5‘s prequel novel attempts to bridge this by suggesting the anime’s Morrison might have been using a different name or that the DMC5 Morrison took over his predecessor’s role and name, but for the purpose of the anime, focus on his role as the reliable broker.
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Sid (Anime Spoilers): A minor, seemingly insignificant demon who appears recurringly throughout the series. Initially presenting himself as weak and subservient, he plays a crucial role in the series’ climax, tying together the seemingly disparate episodic plots. Discussing him further involves major spoilers for the finale.
Part 4: Structure, Style, and Tone – Moody Nights and Stylish Fights
The Devil May Cry anime carves out its own distinct identity within the franchise, heavily influenced by its episodic structure and Madhouse’s animation style.
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Episodic “Monster-of-the-Week” Format: The majority of the 12 episodes follow a self-contained structure. Morrison presents a case, Dante investigates (often reluctantly), encounters a demon or supernatural phenomenon, engages in a stylish fight, resolves the immediate threat, and usually ends up no richer than before. This format allows for exploration of various demonic lore snippets and scenarios without committing to a single, high-stakes narrative arc for most of the runtime.
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Subtle Overarching Plot: While episodic, the series isn’t entirely disconnected. Patty’s backstory and her connection to a powerful demonic heritage form a subtle through-line. Recurring appearances by certain demons, particularly Sid, hint at a larger conspiracy brewing beneath the surface. This culminates in the final two episodes, which directly address these threads and provide a more traditional climax.
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Visual Style and Animation: Produced by Madhouse (known for acclaimed anime like Death Note, Black Lagoon, One-Punch Man Season 1, and Hunter x Hunter 2011), the animation quality is generally high.
- Character Designs: The designs are faithful to the games of the era, capturing Dante’s iconic look, Trish’s allure, and Lady’s practical toughness. Patty’s design fits the anime aesthetic well.
- Atmosphere: The art direction excels at creating a moody, atmospheric setting. The unnamed city is often depicted at night or under overcast skies, filled with rain-slicked streets, neon lights reflecting in puddles, gothic architecture, and dimly lit interiors. This creates a slightly noir-ish, urban fantasy feel that suits the “supernatural detective” aspect of the stories.
- Action Sequences: The fights are stylishly choreographed, emphasizing Dante’s speed, power, and nonchalant grace. Expect dynamic sword slashes, rapid gunfire, acrobatic dodges, and impactful finishing moves. While perhaps not reaching the insane combo-heavy frenzy of the games’ peak gameplay or cutscenes, the action is fluid, well-animated, and satisfyingly cool. It focuses more on efficiency and impact than prolonged, complex exchanges.
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Soundtrack and Audio: The soundtrack, composed by Rungran, effectively complements the anime’s tone. It blends original moody tracks, atmospheric pieces, and energetic rock-infused combat themes. Crucially, it incorporates familiar musical motifs and leitmotifs from the games, including variations of Dante’s battle themes like “Devils Never Cry,” instantly connecting the anime to its source material. The sound design for combat – the roar of Ebony & Ivory, the clash of Rebellion – is satisfyingly impactful. As mentioned earlier, the English dub featuring Reuben Langdon as Dante is a major draw for game fans, ensuring vocal consistency. The Japanese voice cast is also stellar, featuring veteran actors who bring depth to their roles.
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Tone – A Blend of Cool, Comedy, and Melancholy: The anime masterfully balances several tonal elements:
- Stylish Action: The core DMC appeal is present in the cool, confident way Dante dispatches demons.
- Dark Fantasy: The world is populated by dangerous demons, cursed objects, and dark secrets. The atmosphere often carries a sense of dread or unease.
- Comedy: Much of the humor comes from Dante’s personality – his laziness, his constant complaints about money, his interactions with Patty, and his deadpan quips during fights or awkward situations. The running gag of his mounting debt and inability to pay for pizza is a consistent source of levity.
- Melancholy and Character Focus: Beneath the cool exterior, the anime often explores Dante’s isolation and the burdens he carries. His interactions with Patty reveal a more vulnerable, protective side. Some episodes touch upon themes of loss, betrayal, and the consequences of the past, adding unexpected emotional weight. The overall tone is less bombastic than DMC3 or DMC5, leaning towards a more introspective and atmospheric experience, punctuated by bursts of action.
Part 5: Strengths – Why You Should Give It a Shot
Despite its differences from the games, the Devil May Cry anime has several compelling strengths:
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Faithful and Nuanced Dante Portrayal: This is arguably the anime’s greatest achievement. It perfectly captures Dante in the specific period between DMC1 and DMC4. Reuben Langdon’s voice work in the dub provides instant familiarity and legitimacy. The anime explores facets of his personality – his weariness, his hidden kindness, his day-to-day struggles – that the games, focused on larger conflicts, often don’t have time for. Seeing Dante deal with mundane issues like bills and a messy shop, juxtaposed with his extraordinary demon-slaying abilities, makes him feel more grounded and relatable.
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Engaging Character Interactions: The dynamics between Dante, Trish, Lady, and Patty are highlights. The banter between Dante and Lady over money, the friendly rivalry with Trish, and the developing surrogate father-daughter bond with Patty provide compelling character moments and drive much of the show’s appeal. These interactions feel authentic to the established characters (and Patty integrates surprisingly well).
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Excellent Atmosphere and World-Building: The moody, noir-inflected atmosphere is thick and immersive. The unnamed city feels like a character in itself, a fittingly grim backdrop for Dante’s work. While not drastically expanding the lore, the episodic stories offer glimpses into the wider variety of demonic threats and supernatural phenomena present in the DMC world beyond the major villains of the games. It shows how a Devil Hunter like Dante operates on a regular basis.
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High Production Values (Madhouse Quality): The animation is consistently fluid and well-executed, especially during action sequences. The art style is clean and appealing, faithfully adapting the game designs. Madhouse’s expertise ensures a visually polished final product.
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Accessible Entry Point (with caveats): While knowledge of DMC1 and DMC3 enhances the experience (understanding who Trish and Lady are and their history with Dante), the episodic nature makes the anime relatively easy to jump into compared to the games’ interconnected narratives. Each episode largely stands on its own, making it less demanding in terms of lore commitment.
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Satisfying Action: While perhaps not as complex or over-the-top as game cutscenes, the action is undeniably stylish and well-choreographed. Dante looks cool dispatching demons, and the fights serve their purpose effectively within the episodic structure.
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Canon Integration (Post-DMC5): The fact that DMC5 and its associated materials actively reference the anime gives it added significance for lore enthusiasts. Watching the anime provides context for characters like Patty and the original Morrison, enriching the overall DMC tapestry.
Part 6: Potential Weaknesses and Managing Expectations
While the anime has many merits, it’s important to go in with the right expectations, as some aspects might not appeal to everyone, especially those solely accustomed to the high-octane pace of the games:
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Episodic Structure Limitations: The “monster-of-the-week” format, while allowing for variety, can feel repetitive to some viewers. The lack of a strong, driving central plot for most of the series might leave those seeking a grand, epic narrative unsatisfied until the final arc.
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Relatively Lower Stakes: Compared to the world-saving (or Hell-invading) scenarios of the games, many of the anime’s episodic conflicts feel smaller in scale. This is intentional, focusing on Dante’s routine work, but might lack the dramatic weight some fans expect from the franchise.
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Slower Pacing: The anime often takes its time, focusing on atmosphere, character moments, and investigation before getting to the action. This more deliberate pacing contrasts with the relentless speed of the games and might feel slow to viewers primarily interested in non-stop combat.
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Understated Plot Progression: The overarching plot involving Patty and Sid develops very subtly in the background. While it culminates effectively, some viewers might find the build-up too slow or understated, wishing it had been more central throughout the series.
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Limited Exploration of Deeper Lore/Mechanics: Don’t expect deep dives into Sparda’s history, the intricacies of demonic hierarchies, or elaborate explanations of Devil Arms or Devil Trigger states beyond what’s necessary for the episode’s plot. The focus remains squarely on Dante and the immediate case.
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Patty Lowell’s Reception: While many find Patty endearing and her dynamic with Dante a highlight, some viewers might find her character archetype (energetic young girl) slightly grating or feel she detracts from the darker tone. Her importance to the plot is undeniable, however.
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Sid’s Predictability (for some): Viewers familiar with storytelling tropes might find the trajectory of the recurring minor demon, Sid, somewhat predictable, though his role is executed effectively within the narrative structure.
Part 7: How to Watch and What to Expect
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Availability: Devil May Cry: The Animated Series has been available on various streaming platforms over the years (like Hulu, Funimation/Crunchyroll, etc.), though availability can change depending on region and licensing agreements. It’s recommended to check current major anime streaming services. The series is also available on Blu-ray and DVD, often bundled as a complete collection. These physical releases usually contain both the English dub and the original Japanese version with subtitles.
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Dub vs. Sub: This is often a matter of personal preference, but for Devil May Cry, the English dub holds particular significance.
- English Dub: Features Reuben Langdon as Dante, the voice actor from DMC3, DMC4, DMC5, and the Marvel vs. Capcom series. Hearing his iconic voice lends immediate authenticity and is a major draw for game fans. The rest of the English cast also delivers strong performances.
- Japanese Sub: Features Toshiyuki Morikawa as Dante, who voiced him in the Japanese versions of the games (post-DMC1) and is a highly respected voice actor. The original Japanese track offers the original artistic intent and features an excellent cast.
- Recommendation: If you’re a fan of Dante’s English voice from the games, the dub is highly recommended for consistency. However, both versions are high quality, so choose based on your preference.
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What Mindset to Adopt: Go into the Devil May Cry anime expecting a character-focused, atmospheric supernatural action series, not a direct translation of the games’ high-octane gameplay loop or epic narratives. Appreciate it for what it is: a moody “slice-of-life” (or slice-of-demon-hunting-life) look at Dante between major crises. Expect stylish action, witty banter, a focus on Dante’s personality and relationships, and a cool, often melancholic vibe. Don’t expect a deep, complex plot spanning the entire season or world-altering stakes in every episode. Think of it as “Dante: The P.I. Files.”
Part 8: Notable Episodes (Spoiler-Light Highlights)
While best watched in order to appreciate the subtle character development and plot progression, here are a few episodes that exemplify what the series offers:
- Episode 1: Devil May Cry: Serves as the perfect introduction, establishing Dante’s business, his personality, his financial woes, and introducing Patty Lowell and Morrison. It sets the tone and format for the series.
- Episode 2: Highway Star: Features Dante protecting a biker possessed by a speed demon, showcasing some cool vehicle-based action and Dante’s protective instincts.
- Episode 4: Rolling Thunder: Features the first significant appearance of Lady, highlighting her dynamic with Dante and involving a powerful lightning demon.
- Episode 5: In Private: Features Trish’s first major appearance, showing her working a case that intersects with Dante’s, illustrating their friendly rivalry and shared past.
- Episode 7: Wishes Come True: A more poignant episode exploring the nature of demons who grant wishes, delving into human desire and desperation, with a touching resolution.
- Episode 10: The Last Promise: A key episode that starts to bring the underlying plot threads involving Patty and her heritage to the forefront, setting the stage for the finale.
- Episodes 11 & 12: Showtime! / Stylish!: The two-part finale where the episodic structure gives way to the main plot involving Sid and Patty’s connection to a powerful demon lord. Expect higher stakes, more intense action featuring Dante, Trish, and Lady working together, and a resolution to the series’ central character arc.
Part 9: The Anime’s Legacy and Place in the Franchise
Upon release, the Devil May Cry anime received generally positive reviews, particularly praising its faithfulness to Dante’s character, the stylish animation, and the atmospheric tone. Game fans appreciated seeing Dante in a different context and the inclusion of Trish and Lady. Some criticized the repetitive nature of the episodic format and the lack of a strong central villain for most of its run.
For years, its place in the official canon remained somewhat nebulous. It was enjoyed by fans as a supplementary piece but wasn’t heavily referenced in subsequent games. However, the release of Devil May Cry 5 and its accompanying Before the Nightmare novel changed this. By explicitly name-dropping Patty Lowell (mentioning she’s now 18 and calls the office) and incorporating J.D. Morrison (albeit redesigned), Capcom retroactively solidified the anime’s importance within the main timeline.
This integration means the anime now serves as a valuable piece of character development for Dante, showing a period where he settled into his role, dealt with the fallout from DMC1 and DMC3, and formed the relationships (and debts) that continue to shape him. It provides context for his interactions with Morrison in DMC5 (even with the visual change) and confirms Patty Lowell as a canonical part of his life.
While it may not be essential viewing to understand the main plot of the games, watching the Devil May Cry anime now offers a richer understanding of Dante’s journey and the world he inhabits. It’s a unique entry that successfully translates the feel of Devil May Cry – the style, the attitude, the blend of dark fantasy and nonchalant cool – into a different medium and narrative format.
Conclusion: Should You Watch It?
If you’re a fan of the Devil May Cry games, the answer is a resounding yes, with the caveat of managing your expectations. Don’t go in expecting the narrative scale or gameplay frenzy of DMC3 or DMC5. Instead, anticipate a character study wrapped in a moody, atmospheric package. It’s a chance to spend more time with a beloved version of Dante, see his interactions with Trish and Lady outside of major crises, and witness his unexpectedly endearing relationship with Patty Lowell. The high production values, stylish action, and crucial voice work from Reuben Langdon make it a worthwhile venture. Its confirmed place in the canon adds another layer of appeal for lore enthusiasts.
If you’re an anime fan unfamiliar with the games, the Devil May Cry series offers a solid supernatural action experience with a charismatic protagonist, a cool urban fantasy setting, and high-quality animation from Madhouse. While some context from the games helps, the episodic nature makes it reasonably accessible. Its blend of action, humor, and occasional melancholy provides a unique flavor compared to more bombastic action anime.
Devil May Cry: The Animated Series is a stylish, atmospheric, and character-driven exploration of Dante’s life between apocalypses. It’s a slow burn compared to the games’ infernos, focusing on the smoldering embers of Dante’s day-to-day existence, punctuated by flashes of brilliant, stylish combat. It successfully captures the essence of Dante – the effortless cool masking a deeper weariness, the mercenary attitude hiding a protective instinct – and fleshes out his world in subtle but meaningful ways.
So, if you’re ready for a different kind of Devil May Cry experience, one that trades relentless high stakes for mood, character, and the surprisingly mundane challenges faced by a legendary demon hunter, then dim the lights, order a pizza (hold the olives), and get ready to spend 12 episodes with the Son of Sparda. It’s showtime!